
Melee has a new skill replacing Anticipate - Smite - and the order of the skills has been adjusted so less powerful skills such as Impale and Whirlwind Attack come earlier in the tree.The Songs tree has been substantially overhauled, some new songs have been added, and some existing songs are cheaper.Feedback from Scatha's review of Sil-Q has been incorporated.This release makes a number of changes, which can be read in detail here. Consumables may yet have a substantial overhaul.It's overly good against Morgoth but offers relatively little in the early game. Whetting will probably be replaced at some point. Song of Whetting has a cost reduction to Song/4 lbs.Staff of Earthquakes replaced with Staff of Dismay.Weapon/shield betrayal updated to be more frequent but less capable of killing you.Smite now shows the main attack in red while active.Breadth of new egos and more early forges has strengthened mid-game, late game has been weakened.New Angband-appropriate egos curved swords only have Angband-egos rather than elf-egos.Many new egos and ego changes egos more narrowly targeted to slots and types of gear egos on mithril items in particular improved.New effects: resist bleed, avoid traps (on boots), cumbersome (no crits).Hand axes changed from 5d1 to 4d2 so they were better early and didn't scale so strongly with Smithing.Feanorian lamp light radius increased by 1, lamps made more common.Glowing items no longer glow when dropped on the floor (slay items will however glow in your inventory).Inner Light gives a +2 bonus instead of +1.Blocking now doubles your shield roll as long as you did not move last turn.Will skill: Formidable - Enemies do not gain morale or become more keen to attack when you are injured.Will skill: Oath - choose from three oaths which forbid you respectively from singing, attacking fleeing enemies, and harming men and elves and which grant a stat point in return as long as the oath is kept.Forewarned gone, replaced with Outwit, which negates all critical damage if you win a Perception test against your attacker.Orc leaders now rally troops rather than disarm.Slaves and orc slavers added in the early game.mild buffs to serpents and spiders, slight damage reduction on ringrauko and ururauko.Attercops added: new web-throwing spider enemy.Unmourned removed new undead added, wraiths and spectres, which are much more dangerous.providing a wider range of egos meant to give weapons and armour a bit more character.partially evening out the threat level associated with different enemy types.replacing some inelegant or dull skills with more elegant or interesting ones.reducing the advantage / necessity of building a Smithing kit - Smithing is better earlier with more options and guaranteed forges sooner, less broken late.fixing the odd behaviour that forces experienced players to carry lights to drop on the floor.If you're on Windows, tileset support should be a click away, select it from the Options | Graphics submenu. If you're using the Linux build, try running. Headline here is that we have early tileset support thanks to MicroChasm. MicroChasm recommends the 16x25 font for tileset players. We also have a new manual, courtesy of MicroChasm, who has merged new and old. The most noteworthy are that the player tile now changes with both player race and the wielded weapon.

Tiles have seen a number of improvements. Some slaves can now be interacted with - it will be immediately obvious if this is the case. There are some new items and tweaks to item egos. Song of Staying has been weakened, Puncture strengthened.

Song of Whetting has been replaced with a new Song of Slaying which should hopefully be more relevant outside the throneroom than the original Sil version. Oath of Honour was a bit of a drag and has been replaced with the challenging Oath of Iron, and Oath of Silence gives +2 STR rather than +1 DEX. Formidable has a substantial new effect, and now triggers fear in all nearby enemies when you make a kill.
#Sil angband upgrade#
Critically traps ended up being broken in the last beta release, so this upgrade is an important one if you're playing the beta.Ī number of newish skills have had changes. There are a number of bug fixes over previous beta releases. There have been a few changes though and they could probably do with some play-testing before an official release arrives.īackwardsEric has done a great deal to make Sil-Q playable on Macs, and if you've the technical skills to build from source but have been holding off, I recommend jumping in here. The pandemic stopped development for a bit.
